>>6050712You opt to break into and steer the cars. Your partner should cover you, but just in case you keep your weapon handy. You approach the first car, a panel van, has a locked front door. But not seeing anything around you, and the front seat being clear, you smash the first window.
You can move around, or stick close to your mate. You can look for loot or stick to your duty. The Merchant only asks for results.
[Second to last digit determines if there are zombies within the car, Last digit determines if other zombies are alerted] 1-5 pass, 6-0 fail
>Important[This interaction quest requires five subsequent cars with luck checks. Bad rolls affect subsequent interaction difficulty, drawing more ghouls and attention. Good rolls do not improve rolls for subsequent luck checks. Last digit loses 1 success range for each luck check failure.]
>also important[if you have multiple weapons, you may bring them. However, weapons take up room in your pack and weigh you down, and guns need ammunition. Bringing more gear means you have less mobility and less room for loot. Anything brought or looted can also be lost.]
[see follow up for more detail on future mission load outs]