Quoted By:
>Run Quests for a few years
>Come up with characters, situations, storylines, etc.
>Make the Quests that guide players towards my cool content
>Learn about railroading, open tables, and sandbox gaming from /tg/
>See how much more earned and significant a campaign or story is when its developed through play instead of pre-planned out
>mfw
So apparently I've been QMing wrong for the past few years. What do?