>>5692311You decide to go west, where the slopes are not as steep.
You lead your goblins at a steady pace across the road, past the fortress and onto the path that circles the mountain.
When you come to a slope of loose rocks, you begin to lead your goblins up, with you trailing behind to catch anyone who falls.
The goblins have some difficulty climbing, but at least they can use their new spears for better balance.
After a few hours you reach the top of the mountain, which extends to the east and north.
Heading east, you ask the goblins to look for any kind of cave or crevice.
Dwarven cities are notorious for having large gates that are almost impossible to open, or small entrances that are hard to see unless pointed out.
With this in mind, you look for stones that are oddly shaped, or that seem out of place.
Carefully you begin to strike the ground with your short spear, keeping an ear out for any noise.
After a few minutes, you find a smooth surface of stone that extends for a few meters. Examining it more carefully you find a fine and straight notch.
Using your spear as leverage, you pull out the stone tile that concealed a ladder.
Going down you discover a fairly large room.
It's dusty, with only light coming from the doorway above you and from small white stones on the ceiling.
The room is connected to two others, one to the right and one to the front.
>Choose.>Right.>Forward.