>>5940245>>5940266>>5940304>>5940364>>5940366>>5940529>>5940649This is a quite non-eventful stretch of time. Half of the tribes stagnate - some of the ideas of the matriarches fails to become orders, some orders are forgotten due to emergency circumstances such as a cub falling from the dorsal pouch.
However, slow progress are made by the other half.
The <span class="mu-s">GrassGreen</span> tribe grows in size, more than tripling in numbers.
From a sparse tribe one bad night away from extinction, the tribe secured its future thanks to their extremely efficient weapon.
The evolution in such a cold environment for eons and with a relatively late appearance of fire in the environment, the basic biology of your species makes them extremely vulnerable to burns.
The <span class="mu-s">GhostClaw</span> tribe is not able to dig through hard rocks.
But Holeys Moleys can. The matriarch have a wild idea : what if they could get the ground-swimmers to dig for them?
The matriarch send as an order not to hunt the Holey Moley, to let the roots of the fire ferns near to the nests for them, and even set aside a few of the roots for the diggers.
A few smart yellow burrowers start to follow the tribe around.
>Tamed Holey MoleysThe <span class="mu-s">Whitemane</span> tribe acquired a new ressource : Dahu Manure.
The feces, containing pods and nutrient, are used to tend to the lianas.
Hunters tending the Dahu are collecting the feces in circular pits, and a youngster is sent running for shit when needs arise.
This increase drastically the amount of present Stove Grove, warming the peaks delved by the tribe.
Last, the Jupiter tribe is close to home.
Rising stone cairns in spot visible from far away, a path starts to line between the two tribes.
This slow progress period lasted long enough for your matriarch to die, your insights long gone.
>How should your tribe evolve?>Special case : Jupiter - 1-40 : only travelling back home
40-60 : no success but instead insight for next turn
60+ : success.