>>5573867Coming from the stairs are three hunters, reptilians under Lily’s command that use flintlock carbines and wear advanced black suits more capable of resisting temperature changes.
They walked surprisingly quickly and nearly reached the room by the time the deities are about to leave. Stealth won’t do.
The wooden furniture were hurled at them, dazing them for long enough that the deities could accelerate and escape. Speed is armor.
The first floor consists of multiple rooms, each locked with a metal door. There’s four rooms in total. One for the firearms. One for the melee weapons. One for armor. And one for the vehicle and chassis weapons.
>[Speed] Rush the firearms room and leave through the front door (roll a 4d20+initiative vs DC 13 / 15 / 18, higher means a better slug launcher)>[Surprise] Summon a quicksilver flood on the second floor (roll a 2d20 vs DC 10, reduces escape difficulty)>[Violence] Blow up the other rooms with Owen and Cephei’s cannons (roll a 10d10 vs DC 60, heavily decreases escape difficulty if successful, heavily increases escape difficulty if fail)