Just a heads up that I'll be busy tomorrow so probably won't be playing, or at least not until much later. With that in mind, I figured to leave things in the meantime with
>>5954353>>5954185>>5954172>>5954157>>5954155>>5954128It seems like there will be a majority for keeping up with appearances, unless any other players weigh in or change their choice otherwise.
Go ahead and make a roll then, 1d100 for the effort to try and gain what information you can about what this place actually is/does. Measuring for, how well you can learn what you can without being obvious or suspicious, and for if you can find an opportune time for it.
As well, given your successful supervillain caper today, you're realizing ever more potential and personal growth in regards to your super abilities;
>Elasticity (1/5) - How stretchy your body is and how much you can distort yourself, as well as how well you return to form.>Endurance (0/5) - How resilient your body is, both in terms of stretching amount/limit, and harm in general.>Composition (0/5) - The nature of your elastic body's composition, either how fluid or rigid your physical form is.>Control (2/5) - The range of motion and control you have over your own body and elasticity. thanks to your efforts, both positive and negative, you can go ahead and assign two points (one for the crime, and one for tangling with a superhero) to any of the categories. It's likely you'll also gain another for your actions with the secret society cult here as well, but you'll deal with that in time, depending on how you handle things here.
Also this is even further out, but supposing you manage to make it out of this place, you may also give some consideration as to what you may want to do with the significant amount of money you stole. Since you'll probably be going from what you could afford before, to how much you'll be able to spend now.