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Rolled 2, 6, 6, 5, 3, 6 = 28 (6d6)
The troopers dive for cover and spread out over the landscape, dipping into what shelter is available. A few of them wander off to form a proper perimeter guard and leave the speciaists to work. Aleksin checks the calculations. Someone else brings up another water barrel as Icarus digs out the lines in the sand and carefully readies them for work. Theoretically this is all sound. A perfectly normal transference field.
Now, of course, usually, one doesn't make these on sand with spit and hope, but inscribe them in hardened steel and inserted into marble flooring gilded with fireglass to insure the locality maintains cohesion. But in a pinch, sure, sure, a muddy channel of earth in the sandy ground and a few flickered prayers will do.
The blackstone, cool to the touch (it's always cool to the touch) goes in the middle. As a vessel. They're odd things. Angular. Blocky. Always a little larger in your vision than they should be, darker than they should be, the world a little dimmer around them, a little more quiet. The whispering is they can store anything, forever. Though that's theory. All Blackstones have flaws. Whatever strange quirk of metareal mecahnics allow their ability to endlessly absorb runs up against reality. Flaws. Abrasions. Quirks. You drop it once on the floor and with a soft crinkling sound it begins leaking yesterdays warmth.
Phridon checks the ward adjustments. The Tomes of Binding do recommend an eight by eight by eight but on sand, with no marble and no gold and no sigildry needles and no temple and no chapel and no choir well, maybe simply buff up the extra ward edges, refine the separation between Here and There and bring up another water barrel to siphon off any run-away excess.
Caedo dives for cover.
Luz whispers a prayer to Probos. Might as well have the laughing Luck Thief on your side.
Icarus concentrates and moves his fingers just so and nudges the world a little. It's always rather simple. Straight forward. Much less complicated than such a thing should be. . .
>. . .???
>Warded, +1
>This Is Not Going To Go Well, -10
>Massive Shimmer Exposure, -10
>Warding 12, Specialists 10, Good Back Up, +2
>Loose Conditions, -4
>Warding 12 - 21 (Personal), Warding 10 - 21 (Company)