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You decide that, if Rhode's warning isnt full of shit... you should head to the edge anyway.
If as many people get hunted down as Rhodes implied... that implies a equally large amount of treasure... or at least unclaimed spheres
As the ghost expert you feel that it's sort of up to you to take care of abandoned thing's like this. You and Sandmans walk takes a bit, unfortunately there is no ghostly power of superspeed... But there is one of sensing the dead... and Rhodes was true to his word, there were pinpricks of light at the end of the tunnel.
You walk... glide even, past clearings to a large T section, the walls going from the smooth diglett cut structures to rough, bumpy, like a pule of collapsed dirt. Sandman slips through the cracks of the cave in and through his power the wall starts to dissolve into sand...
The room is dark, far darker then your lantern should be... You take a step back out of the room, Sandman gliding behind you as the darkness coalesces, a large cloud of many green smirks floating behind the mists.
>Orrean Spiritomb Wants to Battle
Now that the ghost is concentrated you can see the white of the bones behind it, as well as a duffelbag of illgotten pokeballs, not prison balls either, the genuine article... These must be the failed escapes... and what remains of them is attacking you.
>Mimikyu go!
>Surely this is the perfect time for your friend Countess Antoinette?
>Two on one! This things big and scary!
>Gremlin!!! Gremlins good against Spiritombs right?