You see that these military starships are designed with modularity and redundancy in mind - with a principle of resilience, so that if one compartment is blown open to vacuum, remaining and surviving subsystems should continue to function independently to ensure some minimum functionality can be restored with impromptu sealing repairs or lowering bulkheads partitions.
The drifting carcass of this ship, however, has been cut in half.
QM: Here are the various modifiers
+10 (default base bonus from using scientific exploration drone)
> (+4) Industry modifier (only if Miki the cyberninja enters)> (+20) Clara the Researcher enters and accompanies drone> (+10) Success in some restoration of powerQM: here are various difficulty thresholds
>(70 or MORE) Attempt to examine the ship for residual power, reroute power to inner compartments. You think it would be a good idea to perform this first, though there is a risk of a sudden power surge.>(80 or MORE) Attempt to access ship hypercomputer or flight logs>(90 or MORE) Attempt to search the debris and wreckage for actual armaments>(100 or MORE) Attempt to retrieve fire control subroutines from ship computer (QM: this is equivalent to securing a weapons blueprint)Each operation costs -10 Haemolymph per person (in vacuum within exosuit) you also feel the need to maintain a precautionary reserve. Using only the drone requires no Haemolymph... but if it breaks down or encounters difficulty, who will repair it?
Your current Haemolymph is 84
>>5826849>Send in the scientific drone (+10)>Send in Clara (+20)>Send in Miki the cyberninja (+4)>Send in drone, Clara and Miki (+34)>roll 1d100 for EACH operation performed>Something else? (QM: unless it is extremely complicated, cost is -10 Haemolymph)QM: the science ship Expeditionary Research Vessel can function autonomously without crew on board, so do not worry about sending both Clara and Miki the cyberninja etc.