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Rolled 4, 6, 3, 1, 4, 2, 6, 6, 6, 1 = 39 (10d6)
Back. Cover your allies. All the more important, now that they can’t call for more support.
You accelerate again to full speed, chasing an intercept course to cut the smaller mech off from its attempted run at your allies.
The lance trades shots at the remaining untouched Archangel unit. Missiles volleys, formerly hard-hitting, seem to stray off-target before connecting. Bloodhound’s thumping autocannons whiff, full meters off. Failing humans.
Thrusters flare and boost, bringing you up and down, landing close in front of the assault unit, making it impossible for a clear run at the lance.
It stays silent, but limbs blur into motion, trying to lunge for you instead, claws outstretched and flamer spewing. Faster than expected. Much faster. More repurposed Projects.
Thea snarls again, her anger feeding into the link.
You backpedal away, now.
The bad arm sprays emerald beams across its front while offhand swipes, trying to keep the claws away.
Close combat rolls, Attack+Defense
3 Base attack x1.5, +1 for Griffin Arm, +2 for Spite and Metal for total of 7.
3 Base defense x1.5, +1 for Yi, +1 for Thrusters. Total of 6.
>So, I need 13 rolls of 1d6. The last 3 rolls only succeed on 5s and 6s from <span class="mu-r">Mismatched</span>
Malak A rolls
3 base Attack, +1 autosuccess for Tearing Claws, +1 for Infernus Flamer, +1 for A Personal Touch
3 base Defense, +1 for Yi Accelerators, +1 for A Personal Touch
Thea making a difference here for you. Spite and Metal tipping the odds on dice.