>>6153069War Action: Wargames with Skrit. Each defends their port from a landing party
>The Skrit have approved of a "joint bidirectional simulation of landing parties", which Aksel assures us means yes.- Missive from Habitun Council to Marshal Bjorn Sayyad
>"Defense forces should field scouts across the beachheads. Once the ships are sighted, Bakhold Pouncers are to converge and coordinate their marks. Ideally, a Medqa would be enough to sink a ship before it gets close enough to land, though in this scenario, a splash wave should suffice for the simulation. Unlike with the Urotti, actual casualties are less verboten, but I would rather us not have to compensate the Skrit for any loss in antpower">"For the assault, the landing party is to split into two. The first spreads across the three hundred mils afore the port's gulf. Utilize Fisker's upended boat technique to approach from underwater in small parties of six each. Regroup alongside the coastline and use the trees to approach the port defenses. From there, harass and sabotage until the second landing party with the Bakhold Pouncers gets close enough for a jumping landing"- Marshal Bjorn Sayyad, war council record