Think I'll mass reply to some stuff because why not, give some (you)s. Also I'm not sure whether to post more worldbuilding, I worry that I may simply be spamming the general with things nobody's interested in. Has anyone read
>>5676001?
>>5678353I think this is not what you're describing, but I have had a string of indefinitely delayed turned abandoned quests in the past because I started them without a clear idea of an end point, or too ambitious of a plot. When the thread ended (I always finish at least one thread) I started a new project that I thought I could manage to interchangeably run with original quest threads, then real life got in the way or I wanted to take a break, schedule of threads got fucked up and I ended up never creating another thread for either quest again because I thought too much time had passed for people to still care.
Some anon said if I flaked on one of the quests I had run I'd be a double nigger for the rest of eternity, so I guess I am. Maybe I'll ask /qtg/ if they still remember and return to them one day though, or start anew with the same idea. One day...
So I guess one piece of advice I could give is carefully consider what you want to run, make a definite and not too distant endpoint so you're not stuck with an idea that you may grow cold to for too long of a time, and stick with it until the end. That's what I'm trying to do with the quest I'm working on, learning from past mistakes, so to speak.
>>5678421I wouldn't say there's a prevalence of some kind of a set of classes or races across different quests for others to be uncommon. Looking through archives and picking through my memory, there's beastfolk in that one coom quest (I think, didn't really read) a couple years ago, obviously dragonborn and reptiloids in ReptoidQM's quests, goblins in Schizo's and Steller's, there's an array of races in Dogbusters' March, demon cat in Heretic Cultivator, chimera in Ex-Fighter Chimera Quest (though technically human), fucking bone centipede in Monster Reincarnation a year or so back, drow in Forgotten Realms Adventures, kobolds (or kobolts) in Swamp Survival CIV and Kobolt Klan Adoption (I guess this doesn't count since they're not mc), elf in Elf Maiden... I guess the only constant is the number of humans among protagonists. Except for that, there's quite a variety of races, so there's no real common/uncommon balance.
As for most sought after archetypes, it's also a matter of personal preference. For my part, my tastes shift according to quests that I read. One day I'll suggest an illithid eldritch mage, the other a cyberpunk blade-for-hire. The only thing I don't like are gnomes and halflings. They just look pathetic. I don't want to play as them.