>Whitemane : Dahu Selective Breeding Program87 : After the sad episode of collapsing, the bigger, stronger and calmer Dahu are sent to graze together, resulting in selective breeding of Dahuot.
Of course, this won't instantly yield results, but right now, the child hunters can mount the stronger Dahu, becoming too heavy around sexual maturity.
The selective breeding will continue over time, until the adult can mount the mountain walkers.
>Ghostclaw : Stone Totem>In their digging, Ghostclaw encounter a vein of stone too hard to dig by Holey Moley or their current tools.This result in a -10 for your attempt, but with latter opportunities.
>51-10 : Success! The totem is painstakingly created using shards of said hard stone, obtained through relentless effort using the Holey Moley claws and rock tools.
The carved stone, really durable, cements the Animist belief system of the tribe.
>>5958584Jupiter : Food stockpile and storage
1d100 and 1d20. DC is 60 as you divert your focus
>>5958601>BadBack : Weapons development100
Using layers of shells of Ivy Fattys maintained together with said Fatty adhesive, the BadBack tribe invented a lethal weapon : the Bow.
Rope made of Fourbeak's sinew, arrows a combination of Shape Ice and Ice Shards, this turn the Merchant tribe in the deadliest Hunter - for now.
>100 on weapon roll : +10 in fight using said bows (Superscede the actual +2 from Ice Weapons)>Bows are durable, require little maintenance and are handed down in the tribe - sometime sold, sometime given. Soon, all the most proficient tribe member have their own bow. This weapon is soonly turning into a tool of its own.
>+10 to future development involving bow use one way or the other (think about non-lethal applications.)>>5958654>GrassGreen : Ivy Fatty Relocation/Domestication35 :
A pilgrim bringed back a few Ivy Fatty, found in the crack's rim. However, the mollusks died of hunger : the grazer need an absurd amount of plant to thrive.
This bring the GrassGreen tribe's young matriarch a twin <span class="mu-s">insight</span> : maybe you could <span class="mu-s">grow a food source for the Fatty</span>? Or maybe you could <span class="mu-s">get some Vassals over the Crack pilgrimage site to raise them</span> for you?
(Any of those 2 options grant you a +5 at your next roll)
>>5958714Cerulan : Cave Peace Meetings
69 :
In the coldest parts of the Crack, ancient Hunter Rituals are restored. The Bipedal tribe is highy respected by the quadrupedal hunters.
>Interractions with Wild Packs in your Hex and the surrounding ones are DC 40. Two hex away : 45 >>5958834BurningGrass : Food Cellar
Failure :
The damn crawlers keep eating at your stockpile, not deterred the slightest by the frozen aspect of the goods. They always find a way to slip through so far.
>Players, How should your tribe evolve?