>>5532940>>5532925>>5532884>>5532801>4/5 boarding craft hit and destroyed.“Targets locked, firing.” You tap a control and the forward viewport darkens slightly as five red MASER beams lance out to intercept the approaching vessels.
Four quick flashes and it’s over, they had no time to react. A single, small drive plume is left where five once burned before. It quickly peels off from its intercept course, weaving erratically as if expecting follow-up shots.
“You got ‘em, Cap!” Kiro cheers, jumping up onto his seat and pumping his fists in the air as debris slowly clears from the main screen’s feed.
“Well, most of them.” Cleo snarls agreeably, “But it looks like he left some leftovers for me! You shouldn’t have, Cap… wait? Captain?” The Navigation officer flicks an ear, eyes widening in confusion. “What did I miss?”
“<span class="mu-i">Acting</span> Captain…,” you shake your head somberly, “we’ll bring you up to speed when we can.” You send the damage report over to her console, “Start with that. We’re pretty much dead in the water until…”
“Uh, Sir?” Your Ops officer interrupts. “That last boarding craft has stopped decelerating.” He focussed the ventral optics on the lone craft, which appears to be finishing a manoeuver - its bow now pointed squarely at your ship. “Scratch that!” Kiro squeals, “It’s coming right for us at full burn!”
What will you do? You have 21% energy remaining.
>Nav, get us moving, now! (A small manoeuvre costs 5% energy, a large one 15%.)>Gunnery crew, I need more firing solutions, stat! (Same energy costs as before but the target is now actively evading.)>Ops, do we have any ships ready in the Hangar? (Open the pod bay doors, 0 cost. Maybe useful?)>Open a comms channel? Maybe, you can reason with them? (0 Cost)>Something else. Suggestions welcome. Write in.