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The three islands, now with new Tauten names: Rosenland, Alfland and Ölfinland, would be admitted into the Kingdom of Greifswald as new <span class="mu-i"> Amter </span> (Stewardships) for integration and development.
With the acquisition of these isles, an era is dawning, not only for Greifswald but also for the wider Armentic Sea and the nations that surround it. The strategic position of the islands, in combination with the greatly expanded and semi-permanent navy, has catapulted Greifswald from an effective side nation to a regional power.
Yet in the same way, it has tied Greifswald to commitments in the north, for the time being at least. Mozolavia and Viskara wouldn't need to worry for the time being, as you would need to keep your gaze northward and not to the east or west. Svengalia was in civil war, and Sparland was just recovering. Now you could put in the effort of binding the isles to you before the other powers could reopen the conflict in ten years or so.
But who knows? Perhaps this is the first step to a broader hegemony over the Armentic Sea, perhaps even a Nordic empire, but you should count your paces; what cannot be built immediately must be built up slowly over the generations. What you could be certain about is that there would be more of a maritime culture in coming years, in contrast to the traditional image of forest dweller that many Tautens have about the country.
And in keeping with your new watery realm, you would take care to police it. Potential rebellions should be squashed before they can pop their ugly little heads. While you could count upon the loyalty of the Elves up to a certain extent, the loyalty of the Svengalians was far more up in the air; they had obviously been stunned into submission by force of arms during the war, but with the men returning home, the peasants might start to get ideas when the tax collector came around.
The treasury, though having been depleted during the war, still had enough coin in for you to enact policy with. The subsidy had been a saving grace, as had the low-interest loans of the bank of Rittersbach, which allowed you to keep the economy afloat, and you didn't need to mortgage the kingdom or anything desperate.
Still, with 12,450 Greifs in the treasury, you could start to build on the isles.
>Start rebuilding, expanding and modernising the castles of the isles, so your garrison there are safe. (-7,500 Greifs.)
>Set up a settlement programme to begin bringing in Tautens to live alongside the Svengalians and Sparlanders. (-4,000 Greifs.)
>Deepen and expand the harbours present to allow for more ships to be docked in case you needed to disembark an army. (-5,600 Greifs.)
>Try to improve their lot by investing and improving the local infrastructure. (-4,200 Greifs)
>Do not build anything.