Quoted By:
team 1
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.][A]
>David (Elf/Inquisitor retinue) [In combat, if this character participates, add 1d6 Points. It cannot collaborate with other characters in combat.][A]
>Kyl(In combat, if this character participates, add 1d6 Points.)[A]
team 2
>Kaine (While this character is alive the expedition gains a +3 to stealth rolls)[C]
>Feather hat (If this creature assists in an action that is not physically dangerous, add +1 to your rolls.)[C]
>Edda ( While this creature participates in combat, if the enemy is a single target you gain 4 points.)[C]
team 3
>Alber (While this character is alive the expedition gains a +3 to Nature/Insight rolls)
>Takeru ( Once after each Rest Point this creature can produce any item of technology or add 1d6 Expedition resources)
> Tarm the Heretic (Pick an NPC, double the power of his skill. You can do this once after each Rest Point)
>Inquisitor Ehjal (Tyr/Inquisitor) [While this character is alive the expedition will not fail when it reaches 0 resources.]
>[Rock] (Team loses the option to Flee any hostile event.][A/B/C]
ALL:
15 Expedition resources
items:
- Random assortment tools: (3 uses)( Gain +1 to any roll)
-Grease: (1 uses)(Pick an surface, it becomes flammable and reduces speed of creatures in it to 0. Last 10 min)
-Explosive (1 use)(Pick an NPC who uses this item and roll 1d6, on a 2+ the target is destroyed if possible, on a 1 the NPC dies.)
Tomorrow I have an appointment with my doctor, the update may take longer or it may be left halfway.
I'm not sure.