Haunting of Ypsilon-14 One Shot
Observator Sarasti !!lQW1TM6WILA ID:qQBTc9r9 No.6225004 View ViewReport Quoted By:
The stillness of the void is disrupted by the appearance of a dilapidated cargo vessel, its prow streaming with plumes of fairie-fire from its jump.
Behind it the miraculous tear in space and time that humanity barely understands has already collapsed. Blessedly unwitnessed by human eyes.
Before the hull has even had a chance to cool it crashes into the veil of micro-debris kicked up by the nearby asteroid field, wherein lies its destination.
As thrusters burn to induce the vessel’s drift towards the mining outpost it was so suddenly instructed to divert towards, the scant handful of crew within begin to stir in their cryopods.
None of them know yet that this shuffle of their cargo run is likely to change their lives.
But that is for later, for now there are questions to be answered…
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Greetings and welcome to The Haunting of Ypsilon-14, a One-Shot in the Mothership TTRPG system. This is a very deadly Sci-Fi Horror game, so brace yourselves!
Mothership is a roll-under d100 system. We’ll be doing Bo2 here, to soften the edge just a bit. Generally if you’re rolling dice it’s because you’ve fucked up or haven't planned well enough anyway. Doubles are crits, if they’re above the Stat/Save you’re rolling against then that’s a crit fail. If they’re below, that’s a crit success. Where skills apply, they raise your effective score by +10 for Trained, +15 for Expert, and +20 for Master (you can stack them if you’re clever).
There’s more, but we’ll cover it as we go.
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