>>5827307“Cheelai, think you can make contact with that ROV we have down there? We’ll use that to scout things out a bit again while we head to our landing site, that crashed ship… pyramid… obelisk thing. With any luck there’s some dry areas in it still.”
“I’ll see what I can do, boss.” she answers. After a moment, she gives you the good news. “Hey, right where we left it!”
“Good the locals didn’t try messin’ with it.” Don Para comments. “Woulda’ caused some problems.”
“The less we have to deal with drunken idiots, the better.” Basilea grumbles.
“Eh, they can prove useful when you’re trying to get info out of ‘em.” Cheelai remarks. “Anyway, gonna send out a video feed to everyone.”
A small picture-in-picture screen appears on your mech’s visuals, showing the ROV’s point of view. Doesn’t look like much has changed, good. Still better keep an eye on it. Diving deeper, you eventually are able to pick up on the intended landing zone. The closer you get to it, the more it… does look like some kind of spaceship. It’s… actually reminding you of what Maple and Gohan said about the ship Babidi came here on. It IS really big, too. You got a good sense of scale with the previous look from the ROV, but actually seeing it come into view is something. The descent is also met with this vague, ominous feeling like something’s watching you, yet you can’t really sense anything out of the ordinary… well, what you think is the ordinary for these sunken structures.
Reaching the hull of the ship, you watch as the ROV checks out some broken sections of it, closer to the main citadel. There… are odd regions that look like they still have some power in them, if not very much. More importantly though, there does look to be a few air pockets in the ship, including one close to… what you assume might be a bridge area of some kind? Interesting.
>A. Let’s split up a bit, search around the ship structure. Everyone keep in contact!>B. Gotta set up a base camp first, search for an area that can fit the mechs and sub within the ship>C. Check out the exterior first, try to see if any of the locals have shown up again>D. You should focus on any areas of high Magical resonance first and foremost>E. Something else?