" What if we just… stay here, until it all burns out? "
<span class="mu-i"><span class="mu-b">that may be a health hazard.</span></span>.
Those flames will be here long after you are fuel and ash and dead unless you take extreme and rather clever measures.
Is it impossible?
No.
Is it simple?
No.
You should visualize each flame-filled hex as an active antagonist. Don't think of them as "fire, the thing I use to heat my tea". Think of it as "Fire: The thing that's going to kill you and wants to do so".
Further, you should imagine that each flame filled hex has an aura 3 heat effect. Which stacks for each overlapping heat.
That's not much of an issue in most cases.
It's rather an issue in an underground tunnel inside a train with severely limited ventilation. Usually you wouldn't even notice. That's what HVAC and Maintenance is for. Praise the janitors and the air freshner budget.
>https://www.youtube.com/watch?v=J9H19ywxsjI&list=RDGMEMWO-g6DgCWEqKlDtKbJA1GwVM_GIotvR6aEw&index=48Do you want to fight the fire?
You can fight the fire.
It's just fire.
Each fire hex has roughly 8 strength. So all you need to do is apply roughly 8 relevant "damage" to a hex and the fire goes away.
Per hex.
Oh.
Right.
Sorry, this might be relevant too: larger aggreated amounts of fire tick up in intensity. They add +1 Strength per surrounding tile of fire.
And of course if you don't get it all, it might spread right back.
So it's not just 8. Sometimes it's a <span class="mu-s">lot</span> more. Isolated flames are easy. Long tendrils of flame are are easy. Larger infernos?
Call Maintenance. You might need tools for that.
>>6103558First lesson of regret: it's always too late.
Second lesson of regret: <span class="mu-s">that doesn't change anything</span>, so perhaps ... it's never quite so late.