Rolled 1, 7, 10, 7 = 25 (4d10)
>>6274311>MA 1 - (DI x 2) - Not a Realm, a Home [Safety]Lys, no matter the distance, is always the ever-distant light on the horizon edge. She comes into being, flickering anew amidst a harsh world. The Liten who cling to her mountain's base can only gaze upwards with fearful expressions. They do not understand the dangers they face, not in any sense. She must prepare for them a home, and safeguard it from the others she can already feel nearby.
>Tech to make her claimed hexes harder to counter-claim or affect.>MA 2 - (DI x 2) - Light's PeakLys is a beacon, first and foremost. It will not do to go unnoticed, for better or for worse. Let all know of her presence, the light on the ever-distant mountain.
>Tech to make her more easily noticed, especially via distance.>>6278011Lithic is a God, so Lys' presence will already be known to him, but her flaring light is a wordless acknowledgment that she recognizes his existence too. She is warmth, a distant hearth that promises safety.