>>5376116Not wanting to spend all of your time here on the first floor, you employ Bernard to help with the cellmates (at least the able-bodied ones). Such distance is essentially nothing with his teleportation, and, so far as you know, this is the floor where they keep the lower-level mutants.
The stronger or more dangerous mutants, Conduit included, are all on the descending floors. Ergo, if you want any hope of causing FutureLabs some real problems, your only choice is to keep going down.
You don’t know how many you’ve freed thus yet– you stopped keeping track after a while. All that’s left is for these prisoners to riot, which is exactly what Valjean tells them to do while sending them off in all manner of directions, but, with no object on which to place their rage– namely the guards, goons, and whoever else you have yet to find in the containment wing– said riot has yet to happen.
A small leftover portion of your newly-freed escapees continue to trail behind you with slightly glazed-over expressions, evidently awaiting orders from their master.
It’s almost unsettling just how quickly they’d fallen into step with Valjean’s commands, ready to move at the slightest order. Then again, you suppose that any captive would be chomping at the bit for a chance at freedom or revenge, and, when offered such a chance after being locked away for so long, who could possibly refuse?
Heading to the next block of cells, amid the footsteps of your own, newly-acquired posse, you sense another group of people coming your way.
At first, you’d thought it was one of Valjean’s brainwashed squadrons that had somehow covered the area impossibly fast, but the medical shade of bluish-green on their clothes, along with the smell of dried blood, tells you otherwise.
Looking around for an exit or hiding spot and finding none, it’s impossible to avoid the group of orderlies in the hallway.
>(1/2)