>>5213054Anyways, by the time Stan makes it to the front door, it's already swinging open. She recoils a bit before realizing it's electronic, but she doesn't seem to spot the tiny red dot behind the glass bulb above the entrance. OoOh, <span class="mu-i">CAMERAS</span> and <span class="mu-i">MAGIC DOORS,</span> you mutter with a bemused grin forming on your face, VERY impressive!
She doesn't waste time striding in like she owns the damn place. As the door slams shut behind Stan, you make a mental note of where the camera is--whoever let her in might be too preoccupied to see you if you decide to follow through the front, but it never hurts to be careful, right? '<span class="mu-i">Do it right or don't do it at all</span>', right, pops?
A mint-flavored sigh escapes your mask filter. Recap: backdoor's an option. So's the front. Looking skyward, you squint a bit at what looks like some sort of <span class="mu-g">VENT</span> nestled between the metal 'fingers' of the building... might be worth the climb if it keeps you out of sight.
Stowing your binoculars in your pocket, you drum your gloved fingers on the van's ash-covered dashboard as you give <span class="mu-g">THE GALLERY</span> one more sigh--everything about this smells like someone WANTED someone to break in--the question is, were they expecting YOU, or STAN?
Eh, doesn't matter. What matters is that you get in there before Stan breaks something... or some<span class="mu-i">one</span>. Weighing your options, you eventually decide to:
>USE THE FRONT DOOR. IT'LL GET YOU CLOSEST TO STAN IF YOU'RE QUICK ABOUT IT!>HIT THE BACK DOOR. YOU WON'T BE CLOSE TO STAN, BUT WHO KNOWS WHERE YOU'LL END UP?>THE ROOF. THE CLIMB COULD BE DICEY, BUT VENTS MIGHT BE SAFER THAN THE GROUND FLOOR!>THAT SEWER MANHOLE NEARBY! YOU'RE NOT KEEN ON THE SMELL, BUT IF IT GETS YOU IN UNDETECTED...>WRITE-IN!