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You have decided to go <span class="mu-s">Right, Up-Right, Hold</span>.
Dealing with light lag and the slowness of your Migrator Star-Seer, you trust that your map will be up to date in time. You travel past a gravity anomaly without getting too close to discover what it is, and stop in place. Your ships are not damaged, and as such, there is nothing to repair.
Unfortunately, just as Farro had said, there are Esaal patrols all over this sector of space! You ended up getting close enough to get spotted, and while you hold in place- the Esaal Crusier moves in to attack!
You have gone up <span class="mu-s">one alert level</span>.
When you see the Cruiser, you get a better look at Esaal engineering and technology- the first time one of their ships have been examined by all multitude of scanners at this close a range. The Esaal ship is very utilitarian, built similarly to a submarine in space, though is apparently equipped with powerful weapon and defensive systems. Their AI technology is beneath yours, so you can steal a bit of intel from their bridge, but you can't disable or mess up their systems- it has been known for some time your technology outpaces the Esaal- except for the military. Despite this, you shouldn't underestimate them.
<span class="mu-r">"There are the Jaxtians! Our intel was right, they were heading into Baalathi space. Send out the alert! PO- drive the ship into range! We're ordered to fire upon them here and now!"</span>
"Yes captain!"
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You have now entered combat. You power up your weapons. While a 3 v 1 fight is greatly in your favor, taking damage here may force you to slow down for repairs, or even cause one of your ships to be destroyed if you aren't careful. If you lose one of your cruisers, some of your combat strength will be lost!
>Roll a d50. This will be the percent of damage dealt to the enemy vessel. The three highest rolls will be combined and used.