Quoted By:
Speaking of the opponents, they’re faster than the walkers you’ve usually faced, and they even have proper hands carrying external primary weapon. Boosters allow them to do short hops across the ground, moving faster than their running speed, which explains the odd intermittent returns on seismic.
However, tonight they are merely targets, their own jamming rendering them unable to communicate effectively. Probably
There are three you can see, a pair on the far side, and a lone one closer, constantly forcing the Dominus to turn and try to bring its cannons to bear. As you close, the friendly falls to the ground, the pilot inside unable to compensate for the damaged leg any more.
While they’re all paused, eyeing the flailing mech on the ground, you strike.
The Bia sends its first volley into the pair, chattering away and drawing their attention with high-velocity bullets. They scatter with coordination, dodging to each side with their infernal boosters. Your true target, however, is the lone walker on your side, who isn’t as fast to move and fails to dodge as your off hand forms a dagger, stabbing into the rear-left side, aimed for the exhaust vents.
They reel forwards, and a follow up strike aimed at the same position knocks it further out of position, putting it damaged but not out. Peppering the back doesn’t seem to yield any satisfying explosion, while they try to drunkenly run towards their friends.
The others spray their own autocannons back at you, forcing you to spring aside and back away from your victim. A shoulder-mounted laser whines and shorts out your infrared sensors from a near miss. Come on, how do you miss a laser? Is their targeting that bad?
A long-range volley of missiles from further back convinces them to retreat, your support finally catching up to you.
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The first engagement was indecisive, and they’re trying to withdraw.
Voting.
>Press the attack. They’re running, and one is damaged. You want some actual kills on the board!
(Pick range, Short, Medium, Long)
>Let them run. Attempt to rescue the Dominus pilot from their downed mech.
You don’t think this is the objective.
>Route Onyx and Nugget to pick up the pilot, while you pursue.
(Pick range)
The option is also there to try and up the sync rate.
A/N: You tied thanks to the supporting fire, but ties go to Beta. They’re all rolling 3 dice each in close range, but again, surprise stopped one of them from contributing.
Yep, Tamar Alliance designs are mostly from Titanfall. Smaller generally and lighter, but more mobile, while the Empire usually has armor and firepower.