Quoted By:
>SELECTED: You spent months in fucking -Fallavon- of all places, fording rivers ridden with Trolls, scaling mountains overwhelmed with wyverns and braved undergrowth bristling with Basilisks. Almighty knows you can handle the side passage of an underground ruin or two. [Divine] [Pathfinder test]
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<span class="mu-s">Pathfinder Roll: Navigate the Cathagi Undercity</span>
> Uncharted Obstacle / Foreign Land 40DC
>Ranger Gear +1 Re-Roll
>Ranger Gear (Torch): Darkness penalty nullified
>Write-in (keep an eye out for greenery): +10DC, +1 Re-Roll
>50DC
Double Fail = Ugly encounter. Random companion is reduced to Injured status.
0 = Collapse. You are reduced to injured status, and must recuperate for a week until another attempt can be made.
1 = Stumble Forward. You make some progress after a long day, but the going is far from easy. Gain +10DC to your next Pathfinder attempt, with a chance of companions being reduced to Battered depending on success.
2 = Steady Progress. You have ventured forth into the deepest recesses of the undercity, and you think you are close to locating your quarry. Tracking roll to avoid detection.
3 = Hidden Passage. In addition to no tracking roll being required, you come across a piece of ancient lore from the City’s first founding.
Double Pass = Forgotten cache. Gain 20 Sequins.
3 rolls of 1d100. You have TWO re-rolls.
<span class="mu-s">You’ll take ancient ruins over Fallavon any day.</span>