>>5362926For more specifics though, at least what you can reasonably assume,
>Currently you can influence humans, rendering them sea-cursed as various aquatic aberrants, like undead or mutants. Usually this power doesn't equate to loyalty, so you may want to focus on willing victims rather than captives, or else sway captives to loyalty with your actions/personality rather than power.>You expect that it would depend from person to person, but chances are many changes you might inflict would affect their offspring. In the case of divine power (imbued by you or otherwise) you know from your mother that affects bloodlines. >How you can affect them, some you already know from above, but maybe you could devise other ways? If control is what you seek, but remember that the ocean itself is pure chaos.>What you want of your servants is up to you, and probably depends on your needs. If you desire domination of the seas or even the land then you probably want versatile servants. If you desire sheer divinity to try and find or save your goddess then you'll probably want as empowered servants as possible even if fewer and niche oriented. Something for you/players to decide, maybe your goals are something else entirely?>Similar to above, how you use your servants is up to you and your plans. At the very least though, as with you with your goddess, having servants means you can project your will farther. You can't be everywhere at once so having disciples can let you act from afar and all over the place. >What makes for best candidates, you can't say so that is a matter of experimentation. Although you can assume that the better quality a person is the more likely they are to, if not make a better servant, then at least survive what you do to them. One factor you can account for from personal experience though, is that divinity even however little, is the surest insurance for success. Hence why anything you personally do will have the most effect. In humans divinity is scant hard to come by unfortunately, but you know at least even from your own time that royalty are ordained by the gods. Whether they claim descent from them or simply given divine authority, a king is a better bet than a noble, and a noble is a better bet than a commoner. Religious figures can also fall under this category as well sometimes. Though just an important reminder, that commoners can still potentially perform as well as royalty, depending on the individual. It's just not certain like it is with royalty. As for Emil, indeed you wouldn't lose sleep for getting rid of him as you see fit. That's more a statement about humans in general though rather than Emil himself.