>>6021959>Nowadays I really want to see more hard sci-fi in space (example would be Children Of A Dead Earth, even if just minor scientific embellishments, just a few hints of astrophysics or orbital mechanics / engineering in the worldbuilding) as opposed to Sit Inside The Space Jet Aeroplane To Desert Biome Ice Biome Jungle Biome planet etc.While Space Monke Quest is not hard science fiction by any stretch of the imagination this is one of the few pet peeves I have with "generic" sci-fi worldbuilding and franchises. As such, I always have habitable planets covered by a majority of ocean, with tropical to temperate to arctic zones as you head towards the poles, and instead focus on the specific biomes that the individuals of whatever species are relevant evolved in to infer their worldbuilding, rather then say the entire planet is X biome. Even on this I do cheat a bit, like the elephant water-sex creatures from the "desert planet", but I just justify that by saying its equatorial zone is uninhabitable and making the journey across it infers their water-scarce culture.
I also feel like we have opposite enjoyments of sci-fi. I feel like the technology is secondary to the fun alien biologies and cultures. I'd much rather handwave the FTL and robots and focus on the actual cool stuff, at least for me.