>>5693650Yes.
>>5693657I don't necessarily disagree with your statement, but it is important to remember this is only the first combat encounter, and people might be rusty or new to the system. It may simply take more time to get people used to it.
The explicit reason for not allowing Sage buffs to be permanent/last until the monster is hit or attacks is to avoid a situation where players all wait for the Sages to curse everything at the start of combat to make the combat easier, instead of the more teamwork based set-up and payoff concept I had for this combat system. (Such as Fighters boosting the next attack, Sages weakening for the next round, etc.)
Do others agree? Let's get a count on the players feelings on this.
Do not answer "Yes" to simply get a power boost. I will adjust the difficulty of encounters to make them more difficult if timing is less important.