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With this moment to think, you’ve realized you have no method of transportation to go back. To compensate, you’ll challenge Cookie to a rematch later! She issued the first one, so it’s a given she’ll accept! That aside, you decide to check the tents because you saw a fisherman come out of one. On your way there, you let Cookie know that you have no idea to whom to return the truck’s keys to since the guy who lent them to you is nowhere to be seen. She follows your lead like you have everything figured out.
You excuse yourself inside the tent. It’s an infirmary of some kind, 3 hammock beds with 2 of them being used, one is Ronda. There’s a woman who seems in charge smoking behind a desk, the papers on it all neatly organized. Behind her there’s a board with the boats’ schedules, next to it, a first aid kit hanging on the tent wall. There are empty dilapidated cooler boxes lying around. Maybe it’s not an infirmary but a fisherman rest spot?
“Can I help you two?” The nurse (?) puts out her cigarette. She doesn’t look like an actual nurse unlike the not-nurse you know and love. She looks outright tired but her face lit up a tiny bit upon seeing you.
“Yes, can I ask you something?” You clear your throat.
“Are you two new? You don’t know your schedules? The 45 is going out soon.” She immediately starts diving into her papers. “Names?”
“No, that ain’t it.” Cookie lets her know that she’s got the wrong idea. “We’re here to talk to a fisherman.”
“Name?” With the right information, she’s willing to help.
“I… don’t know.” He was ‘Drunk Fisherman’, you were ‘Food Cartman’, and that was it.
“We’re here to return something we borrowed.” Cookie jumps right ahead.
“What? A sweater? Some money? A boat? If it’s part of the equipment again, I’m gonna lose my mind…” The poor woman acts like she’s going to be heavily scolded for this.
Judging by her tone, you sense there will be consequences for the person who lent it to you…
>>What do you do?
>Hand the keys and nothing more. You won’t be a snitch, but you’ll leave it in the hands of someone who can take care of them.
>Pretend the keys are for something else entirely. Then crudely describe the fisherman who lent them to you, so she can return them to him.
>Tell her what happened and hand over the keys.
>Pretend this was a mistake and leave…
>Write In.