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Your heart burns with sorrow as you embrace your dear friend, eyes bleary with tears. You are tired of it all. You died in this hellhole, she didn't need to. Did you come back just to bury others? Did you-
A twitch. Mere twitch jackhammers you out of your useless pondering, and immediately you pull away.
On the wings of hope you scour the hereabouts. Heart blazes with wholly different emotion, albeit wearily. First you spot the lack of blood on the surrounding furniture and walls, then a bullet hole in the expensive looking birch pillar. And then, steeling yourself, you look back down to laying Se-young... a sorry sight; her mascara runs down her cheeks, but her expression is passive. Most importantly, her stomach gently rises with slow breaths.
...She missed. She's alive. Guess she really did plummet before pulling the trigger. You fall to the ceramic floor and laugh... You have a business to attend to!
You carry the still unconscious Se-young to the bedchamber behind the bar, and lay her into one of the beds. Just to make sure, you disarm her, you don't think she looked too convinced about you being... You.
...One way or another, you lost the one person you could have confided in. At least for now.
What to do with the guns? They are low on ammo.
Seeing no other way you scour the unusually homely living room. It's proximity to the dingy aquatic lab could mean it was used by scientists back when the bunker performed it's function. Looking at the entrance, you see the heavy doors and a switch. Tentatively, you use the switch and confirm that the doors not only work by closing and opening again, but also can be easily locked from within.
Having confirmed the safety, you move on to the bar. It's cluttered with empty wine bottles and useless gewgaws. The fridge follows suit and mocks you with it's emptiness - a single canned pineapple. Thankfully, a shelf reveals a few bags of sweets and other packed junk food. Not much, but it's a start.
Dying left you surprisingly full, so you don't starve, but Se-young could use something... Anything after such a fit.
Next you check the tap. It's azure water frees you of suspicion. You may never be sure, but it looks promising.
A Dormitory you could kill for. When compared with your haunted chamber above...
Actually, a quick glance at a clock in the bedroom shows you it's only a few hours after you set out into this bunker. Unless you spent an entire day dead(?) you can still get back, maybe without getting caught. Se-young looks like she's out cold and won't wake for at least a few hours.
Hmm, you need food, Se's out, and you feel like you had enough adventures... For a lifetime, but alas.
> 'C': Stay in the Living Room, you are tired and they might not realize you were gone. (CR-60)(+2)
> Take Se's Keys and try to get back to the surface, someone's gotta be the bread winner...
> Write in
And the guns?
> Give them back
> Take them
> Hide them
> Write in
Anything to add while here?
> Write in