>>5840794“That Bolting.” Anemone growls. “It was just like the one at Gronder. What’s the deal there? It’s way too strong to be coming from someone normal.”
>“Winona.” You knew that she would attack you in this exact way, but there was nothing you could do about it. At least not until she finally saw fit to make her presence known. The air was thick with leftover traces of her magic. Such a thing was only natural for a mage as adept as she was, using an attack that powerful. But that same strength could also serve to be her downfall. With a bit of concentration and luck, you could trace that leftover magic right back to where she was hiding, and maybe even respond with a Bolting of your own.Such a feat was easier said than done, however. In the heat of battle, with spells being flung left and right on both sides, it wasn’t even a guarantee that you’d be able to succeed. You’d have to temporarily sit out the next round of battle to even attempt it. And at the moment, you did not have the luxury of time or space to work with.
A third wing of Wyvern Knights was advancing forward. 15 additional tough looking foes were flying towards you, their leader balancing a throwing spear in his right hand.
>Hellwing Squad Leader>Level 43HP: 62
STR: 39
DEX: 35
SPD: 40
LCK: 30
DEF: 34
RES: 20
Weapon: Spear (+12 DMG, Ranged)
>A): Fight the squad leader on your own. (How?)>B): Choose a captain to fight the squad leader while you deal with the regular wyvern knights.>C): Hang in the back and maintain your strength for now, leaving the foes to your allies.>D): Attempt to uncover Winona’s hiding spot. (MAG/LCK Roll: 62% Success)>E): Delegate Anemone to uncover Winona’s hiding spot. (MAG/LCK Roll: 46% Success)