>>5465140For example, how could you evolve cyberpunk conceptually beyond just the overused genre cliches of hacker cyberdecks, mechanical augmentations mirrorshades neon etc. Well think about the theme of consciousness, human, machine. There is a thing called stigmergy, externalised behavioural coordination (most common example would be ant pheromone traces or maybe termite mounds). The idea is sort of like externalised cognition, intelligence and consciousness beyond the boundaries of the brain etc. Is architecture consciousness? An extruded manifestation of intelligence beyond embodied physical being - is architecture the machine of thought? Some sort of city-building game that summons a nascent walking hive consciousness battling and devouring other sentient agglomerations (oh no it sounds like horrible The Mortal Engines walking cities argh nooo) No idea if this is original lol or how to make a game out of it but I think ideas like this exhibit "the vision", they could be a starting point for some more unique settings or sci-fi exploration