Quoted By:
<span class="mu-g">"Woah! Near collision! Status report!"</span>
While in your bunk, you overhear a commotion. You are drawn to the bridge and find the small fleet of cruisers holding in place a celestial object. It's a comet.
<span class="mu-b">"What happened?"</span>
<span class="mu-g">"A comet, sir. Probably one gravity-tethered to the Baalathi home system on a very long elliptical orbit. Probably only visits the system once every hundred years- if not more."</span>
<span class="mu-b">"And it... almost hit us?"</span>
<span class="mu-g">"Yes."</span>
<span class="mu-b">"You mean to tell me that a tiny rock, traveling incredibly slowly compared to our own journey, just so happened to naturally orbit in 3d space that it happened to be on a collision course with our three vessels whose gravity well and presence is so small we can barely even be detected with the finest of sensor arrays?"</span>
<span class="mu-g">"...It appears so."</span>
What an unlikely occurrence. The probabilities of such a thing happening are... almost unthinkably small.
<span class="mu-b">"Perhaps this is a turn of fortune."</span>
<span class="mu-g">"Hmm? Are you adopting to a blonde superstitious mindset while being in my proximity for so long, my lord?"</span>
<span class="mu-b">"No no, it's a comet. That means it contains ice- water. Deuterium. We can use it to top off our fuel reserves. It literally came straight into our lap. Computer- estimate the amount and give me projections on usefulness."</span>
"Affirmative. We see two projections for the comets use; the first is to feed the comet's deuterium contents into the reactor core of the Bite of Batool. This will grant a small but permanent increase to the ships power and defense for the rest of the journey- the reactor core is slightly under its maximum mass for stable reaction due to the ship using a retrofitted reactor core from a standard cruiser. The second option would be to split the comet into three equal pieces, and give one to each ship for emergency fuel. It could then be used to speed the ships up for a short period of time; allowing you to escape one combat encounter OR gain an extra "boost" move on the map, which does not cause enemies to move- essentially moving two map spaces in one turn."
Interesting. Against all odds and likelihood; a source of tactical benefit just sauntered into your grip. Might as well make use of it- and you aren't exactly sure how much resistance may be within the Baalathi home-system, so the combat boost may not be a bad idea. But at the same time, making a speedy getaway before you attract any more Esaal ships may also be good... What's the call here?
>Feed the Deuterium into the Bite to increase its power
>Split the Deuterium and give each ship emergency fuel