Rolled 5, 1, 4, 3 = 13 (4d5)
>>5952517>>5952515Furthermore, it seems by player majority then, that this place is a secret society/cult. Unlike your powers or your villain vehicle (or lair, henchmen, etc.), this place doesn't belong to you, so you can't customize it yourself. However, you will be able to assign rolled values as you see fit, to characterize the secret cult.
>Power (0/5) - How mighty or influential is this group? Are they just a local matter, or internationally feared?>Resources (0/5) - How much does this group have to work with? From wealth to spend, force to wield, or favors to call on.>Morality (0/5) - How neutral to evil is this group? Are they inline with the track of society, or are they an evil cabal of depravity?>Devotion (0/5) - What is this group sworn to? Something mundane like amassing power, or something strange and abhorrent?>???So based on the rolls, feel free to assign them as you see fit to these categories. Or you if you feel worthwhile, a potential other category? If that is (player majority) decided on, then another dice roll will be netted.