>>5462966>Maybe by turning this place into pilgrimage and get your peons to pray for luck, you can in a few century recharge the mystical property of this unique shrine?We'll need to put in the research and study to determine if it'd actually work, but if it's legit it's a long term goal for us to work towards.
>The numbers don't lie. You'll need backup. [Who? How do you convince them?]Griff momma. We can convince her with a bribe of some deliciously cooked skaven or anything we find and kill. Sure she can eat thing's raw, but them mortals got themselves some smarts with it comes to cooking things.
Older men, scarred, guards or veterans. Mentioned in thread 1, from the village we frequent the most. Use divinitation to determine if their village will be attacked (again) while we're off to attack the undead. If no one comes to attack their village, good we can recruit them. If we see that more beastmen will come to attack, leave them be to protect their homes.
Visit that one goblin village real quick, they're not even that far, and we've yet to bother investigating them. If they're decent folk and useful? Long term allies. If they're little shits and assholes? Bully them into being meat shields against the undead (use diplomacy and social-fu).
>>5462974I think I got an idea: we buy services and goods from the elves (elven archer support, support mages, see if red dragon uncle is doing anything), in exchange we'll help heal them or kill more skaven / barbarians / beastmen / chaos for them again.
I gotta wonder though. How much does Hector's friends know about us, and will their exposure to us put their friendships into question? I hope this doesn't put him in a bad place.