>>5742801You turn your mind away from the battles ahead to the battle before you. It’s a simple enough procedure. You’ve divided your forces into two, though Captain Boxer and his infantry company will sit it out, to keep things fair. He’s probably putting Company E through his own extreme training regime anyway. ARC Troopers don’t tolerate sloppiness.
It’s a simple game of capture the flag. You and your men are at FOB Alpha, little more than the transports used to carry you here, your opposing forces are in FOB Beta, and each FOB holds a specially marked crate that must be captured by the opposing team and brought back to their own FOB. There’s several options available to both sides. You can send all your forces out and mount an assault on the enemy FOB, keep them here and wait for them to come to you, or split them and have one company on defence, the other on attack.
What are your orders?
>Send the two companies out to attack. It risks the enemy taking your “flag” while you’re away, but if you can eliminate their FOB first it won’t matter.>Keep everyone at FOB Alpha and lie in wait.>Split your forces, one attacks the enemy, the other waits for them. (Which unit will you send out?)>Write in.You turn from the holotable you’re using to plan the battle and address Major Beck and Captain…
>Loge>Joyce