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Even though your head is ringing from this fresh pounding, the second impact was also enough to ‘eat’ most of your remaining momentum, so even as you are left all the more disorientated and gasping for air, you are able to get your gloves back over the switch and turn the suits lights back on. The first thing that you see is that at least two of the tethers for the wisps have been completely severed, with booster fuel trickling out of the stumps left on your suits fueled hardware sockets. As you struggle to catch your breath you can also see that at least one more of them is damaged to the point that it is dumping fuel too, and there are two more besides that aren’t turning on, even though their lines and their chassis look fine. Beyond that, there is a bunch of cosmetic damage, but the articulation in everything feels fine … though the heater element for your right leg must have failed, because it has gone cold and is getting colder by the -
Oh god, no. Fuck no!
A breach! You have a breach! Your first instinct is to check your master readout, but then you realize that would be a waste of time. You have the air that you have. What you need to focus on now is keeping whatever you have left. To that end, you reach into your belt, and pull out the emergency patches. Thank fucking God that this was a brand-new new-model suit, and no one had ‘borrowed’ them yet, because you might just need all of them.
> Roll 1d20 to find the breach, then someone else roll 1d100 to apply the first of the eight emergency patches (you do not need to use all of them).