>>5623523Alas Jove, it might not be too clean or crisp or clear, but <span class="mu-s">Brawn</span> represents sheer physical force and personal capacity. It is not a <span class="mu-i">Skill</span> one learns, it is a life-style one lives and one is. Inspiration cannot raise it.
>>5624193Hounds:
+7 Hits, Resisted with 2: Total [5]
+1 Misfortune
Miners
+4 Hits [7 company Total]
>>5624371You. . . Reshape a Drain 2 Bleeder's Blade. This one has the faint feeling of personal prowess, since it is decidedly more intimate to use your own... Let's go with the word "reservoir".
>>5625007Oh and I just bet my hair catches fire or I start losing every card game in return. Fate is a variable concept.
>>5625444You. . . stare at the spiders. You comprehend the spiders. You tussle with their imperial countenance and nudge their webs and try to understand the spiders. Ink has to do this paragraph in third person because if she gets too personal she would start shaking again.
Listen, they're <span class="mu-i">Sea Sultants</span>, small monarch-kinds of seaways and oceans. They're territorial about waterways and can, in their fury, devour small fish.
They have Web 2 and Poison 2. And each one is about the size of a fist. But to think of them as having "individual attributes" is a little bit of a misnomer, friend, they're simply too small for such things. At best, they have Sense 1 and using
The important attribute is primarily <span class="mu-i">how many of them</span> there are. Using Buzzmind, you direct chunks of the swam to accomplish tasks. Your hits become the base effect of the swarms action. The dice they then use is <span class="mu-i">how many of them is on the job</span>. If you want them to build or web things, or be poisonous and dangerous, they're good at that and have some base effect already. Your Buzzing commands then go on top. If you want them to search a building, however, they can do that, they're just not fantastic at it. You would direct them using your own skills and secrets. Then the hits they get becomes the baseline quality of the job they're trying to do.
>1Sta: Sense[3]+Buzz [3]: Send 4 Sultans to scout out this building.You get 2 hits.
4 Spiders scuttle off to do their job, and for this job they have a base Search of 2 and a dicepool of 4d10 (There's... 4 of them).
Now, as you have <span class="mu-i">Ten Billion Friends</span>, you can deftly adjust how many of the small wanderers you send where. Suppose 4 of them are off doing a Thing, and you have 4 more on hand. A single
>1Sta: Reinforce Scout Swarm with 3 Spiderswould tell the spiders to scuttle together. This is without further attempt sigildry or work or focus. More advanced work might be:
>1Sta: Politely ask the Sultans to start spinning webs [Authority+Buzz]>1Sta: Billion Friends: Send 2 Sultans to the tiles 1, 2, 3 and 4. Now each tile has 2 spiders in it, with a base Web of 2+your hits on buzzing them up. Their dicepool is 2d10, but this is remarkably useful if their base effect is Web 2 + your earlier hits.