>>6120808Clyde reacts before you can even try to pool your mana into a spell. In an instant, he stepped behind the cultist opposite of the aggressive one, and in one fell swoop he turned that cultist into a torpedo. One that squarely hits the opposing cultist, resulting in both getting knocked out.
That was SO COOL.
"Yep, that's my Clyde alright!"
Millie looks so proud.
The third cultist only snapped out of their surprise when both Clyde and Nemo approached them.
"Will you also resist?"
Nemo says, with that unnerving stare of his, as Clyde lets loose a grunt that signals he's up for more roughhousing.
"Alright, alright! I surrender!"
The cultist raises both hands meekly, but it seems like Millie would like to do something to this cultist... ask questions, maybe?
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The other chamber also initiates its own burst of violence. With a nod to the clown, you reach for your ammo-less revolver - but grip it so that the handle faces the front. The clown swiftly and silently stepped out of your shadow, baton in hand. Your pistol whip is a bit louder than the clown's takedown, but thankfully you aimed at the correct spot on the boogieman's head - no second or third whipping necessary. In any case, you return to your silent mode, and rummaged the unconscious Tom's inventory. Ta-da! His keys are now yours. Now, to free those kids! Wait, if this key is for that door... which one's the key for the glass chamber?
>CHOOSE ONE FOR MILLIE'S TEAM>□ Ask the cultist about this chamber>□ Ask the cultist about the kids>□ Ask the cultist about their leader>□ Clyde? Knock 'em out!>□ Other (fill in)>CHOOSE ONE FOR ROSA'S TEAM>□ Try the two-pronged key>□ Try the one-pronged key>□ Wait, could be a trick, all three keys aren't for this, look for clues>□ Unlock the secure door behind you and get Valencio to use his fist>□ Or use Valencio's tremorsense to check for traps>□ Other (fill in)