>>6075705 | >>6084419The rumble of a truck crashing through walls sends a fresh wave of petals falling to the ground. Those that had already fallen either flitting through the last puffs of wind, or sticking to the stained ponds and streaks of blood on the ground. It shakes Napps from his following of Rico's plan. A plan has to be made in the moment, and acted-on in the next.
He doesn't need to glance at himself to know the difference between them: near-untouched, spry, weapon at the ready, versus a shredded armor vest, adrenaline to descend, and a gas tank sloshing half-empty.
Trust them to fend for themselves, trust them to fend for you.
"Rico." He holsters the chainsaw, bending over to toss the unconscious swordswoman over his shoulder. "Between the two of us, you've got more hutzpah and vigor to take the lead. I'll carry the girl, support where I can - you just keep us alive till the end."
He glances at Angela, before drawing his pistol and moving out. "Stay breathing, boss!"
>(1AP, Carry) Secure Hana>(2AP, Move) 5E, 3SE, 1SName: Napps - 4XP Thug
CSHW: 3, 2t, 7t, 1 = Def 8t | Edge 3/8t | HP 12/16t | Crit on 9+ | Move 5t
Gear: Armor Vest (Armor 0/6 - absorbs X Dmg) | Serious Armor (Req 4 HARD, +2 HP, +1 Def, -1 Move)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1) | Pistol (Range 10, 2 DMG, 3/8 Ammo) | [Primary] Chainsaw (Melee, DMG 0, Ammo 5/0, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
Skills:
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made)
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die (Ex: "Reggie")
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[USED, White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate won't expend an action.
[Dance Fever: Breakin'] (0AP, 1 Edge) Start Missions with a +1 Hard token, Spend tokens of that stat to gain +2 Move and +2 Defense that round.
[Die Hard] (on first death, exchange all remaining Edge for HP & second wind)
Temporary Buffs
From S.A: +2 HP, +1 DEF, -1 Move | Mayhem Tokens: +1 Sharp/Move/Hard | Dance Fever: Breakin': +1 Hard Token