Rolled 10 (1d20)
>>6126578>>6126159>>6126080>>6126073While <span class="mu-r">you’re</span> loathe to let your rivals beat you to the punch, you know you’ll need two things to catch them out and nab thew ‘newt’: resources and information. Luckily, a town like Sunset Lake has no shortage of merchants, and you know from experience that such folk are eager to provide both to those who have something to offer in turn.
Sticking close to the central body of water from which the barony derives its name—and thus within spitting distance of your competition—you firsts et out to find someone who might purchase your half-dozen squirrel pelts. As you pull them out from your pack to display to one tanner or furrier after another, though, you register Khorine’s look of distaste.
“Oh, come on, seriously?” you sigh. “What, you don’t like us sellin’ animal skins or somethin’?”
“Coin is a corrupting influence, but I understand its value well enough,” she declares, though her nose is still scrunched up.
“Then what is it?” you demand. “C’mon, out with it, kid.”
“Did you properly tan those?”
<span class="mu-b">Rolling for the degree of success in selling your pelts; no failure except a 1, but a highr roll means more money.</span>