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<span class="mu-r">Quest Information</span>
Up until now, I've focused on describing all locations accurately. From this point onward, we'll be venturing into unknown territory, and the environment will be generated using random tables. The system I’m using is much like divination.
Spoiler: IRL, Rabbi Moshe Kotlarsky died on June 4, 2024. Consequently, his spirit is free to haunt and interfere with the quest.
For boss battles, we'll switch to tactical mode, where it takes two hits to die unless there's a critical hit, in which case death is instant.
All other battles will be abstracted with a single die roll. If you fail the roll, the character will die. This is brutal but will ensure a faster-paced story.