Rolled 92, 94, 86 + 21 = 293 (3d100 + 21)
>>6051071>>6051025>>605101886, 29, 32
vs
72, 87, 62
you beat only one. and now it's time for a beating.
>>6051016# # # # # #
You raise your weapon and slide to the right just as the hulk’s arm whooshes right besides you — you feel the air against your face as you strike. The tetracerarmide edge does it job and slices through the thick skin and reinforced porcelain, cleaving and cracking and snapping the metal hooks. You feel the hit against your wrists but it’s less than you expected, far less than you’d be used to with a metal weapon.
A bloom of hope bursts in your chest as you see the sword bite through the flesh and cleave a gash as deep as your arm — the brute grunts and hisses, three fingers of his hand laying useless on the floor. No blood. Just… flesh held together.
His right hand hangs useless from his wrist, the stump of his bone white and useless.
The he turns and slaps you with his other hand.
Your reflexes are quick enough to raise your sword and barely block it, but the hit makes you wheeze. No problem. You can just step back and strike ag-
Something else comes.
He kicks you. You feel like an invisible hand is pulling you up in the air, making you turn, stumble, you grasp for purchase and find it on the floor as you roll, skid on the stone floor… and mercifully stop.
Everything hurts.
You should remember to breathe. Please breathe.
Breathebreathebreathe—
“Aaanfh!” You gulp in air even as your ribs feel like they have been cracked and rebuilt inside out. You spit out a wad of blood and press your hand against your chest. It hurts. Your rib might be cracked.
Just what you needed, right when Salicera—
“Annfh. Annhhf.”
No. You cannot think about Salicera’s fate right now. There is no time.
You need to stand and slice it. Slice that bastard.
You grip your hands around—
— air.
Your sword lies embedded in the floor about ten paces away, amidst the figures with their heads reduced to a flaming wick. And the two hulks, one of them cradling his sliced hand, are quickly moving to get you.
>Cracked rib: -6 to all checks>One of the two hulks has its wrist sliced off: you will need just one success to beat his combat rolls from now on.>Stand up and get the sword before the hulk you sliced takes another swing at you: Bo3, 1d100+2 (+8 from Cameo, -6 from cracked rib), DC 56