>>5243047>>5243174>>5243626You don't really have anything else you need doing here and you need more resources, so into the Dead City it is.
You look back at the module. It's still soundly 'asleep' and you don't think waking it up right now would be that helpful, especially after what it seems to have been through. You'll let it rest for now. It should be safe so long as it stays in the bunker anyway.
You pick up the newly-repaired Gun and noticing a glowing cord of energy appear on its underside, you calmly attach it to your back. You grab your Energy-Tracking Device too.
All that done, you finally crack open the hatch, crawl through and push open the hatch door leading outside. It shuts behind you once you step out.
Immediately, you see that the Dead City has changed yet again. The buildings have turned into large heaving organic 'mounds', some being almost the size of mountains and the ground underneath squelches as you step along it, wet and moist.
Distantly, you hear the cries of the Orphan somewhere. And the scuttling/sucking noises of...other things.
Where do you go?
>West: Low energy readings. Potential entity presence, low chance of useful salvage>South-East: High energy readings. High risk of entity presence, high chance of useful salvage.>North: Moderate energy readings. High risk of entity presence and presence of useful salvage.