>>56779291. Write notes about events you want to happen, funny lines you want to use etc.. but NOT in details, and keep it changing. Write and discover the story as you move along, ideally, you will be as surprised as the players sometimes. (although it's great to hint developments
2. Best time for thinking is, in my option, during jogging or walks. Before them go on danbooru or a anything with pics for inspiration. Expand on the ideas as you jog/walk. Start with something generic then exapand it. That's how I keep myself engaged to the quest.
And, most importantly.
3. People, the Social, the air. Open with your players, don't hide, maybe even ask for advice - such actions build bonds and loyalty. And imo, having bond with your players is THE thing that matters. Here is my unpopular opinion: mere vote '> I vote X' is nearly worthless for ego and desire to go on, one 2-3 paragraph comment is more satisfying than 5 '>x's. So Build loyalty, look at your quest as a hub for like-minded people, and return just for them. Fundamentally, questing is a social hobby, and oftentimes, it's the players that decide how good a quest becomes by encouragement, fanfiction, or by coming up with theories you can incorporate.
a sempai of mine said wisely 'its not action people want, but reaction' - provide it. Don't just throw Quest Words at people, ask them shit, engage them, staying silent is the best way of making QMing into a chore.
Knowledge itself conquers fear. Those methods make returning to quests a pleasure, and when that happens it's kinda difficult to flake.
...those (You)s man... They are addictive...
Have Fun, loveee from a fellow QM~