>>6025447A wicked-looking pit trap with spikes protruding from the bottom lies before you, set within a long hallway. The latter half of the hallway, after the pit trap is shrouded in gloom, but you can see a bright doorway at the end of it.
"This isn't good." You rub your chin and beard. "Spider, I know you can get around this without much issue by climbing on the walls, but I'm not certain on how I'll cross this."
Your first thought is to have Spider use her webbing to either bridge the gap or use swing you across... But you forget, she's a white-faced tarantula. She's shyly admitted to you that she isn't very good with her webs. Despite that, there are a few other ideas in your head.
>[Small] (Roll 2d6+3) Leap across. You're small, and light enough to make the jump without issue, right?>[Magic] (Roll 2d6+3) Try and form a bridge, with magic. You can manipulate the stones of the dungeon with your gnomish affinity for magic.>(Write In. I'll also tell you the odds of success and what target number to roll for.)