Quoted By:
<span class="mu-b">GOD ACTIONS</span>
<span class="mu-g">Catarina</span>
Arriving on the scene of the fleet-footed beast’s conflict with the newly encountered humanoid god, you strike with devastating force, a hail of icicles descending from on-high to impale or pulverize the beast. Yet even now, with the candle of its life flickering low, the beast endures your blows, its body refusing to bend or break under the force of your magics. Rojodaz’s Vitality is now 1/25.
With generations of experience refining their technique to draw on, your Wolfmen begin to take on greater challenges when carving stone, not only building scarce foundations but even houses and other structures out of stone. Masonry developed.
One such challenge undertaken is the construction of a mineshaft, tapping into a larger deeper vein of the silvery ore that runs in small, visible rivulets down the craggy slopes of a handful of mountains your Wolfmen encounter on an expedition deep into the frigid center of the mountain range that has loomed large over them for so long. Mine built.
<span class="mu-g">Drakatron</span>
Sharpclaw Mob created.
While your people have little interest in sacrificing THEMSELVES for the greater good, even if the greater good is your magnanimous self, they of course have no issues using the sacrifices of their fellows to seize glory and victory themselves, and thus take the more attrition based strategies with surprising ease. After all, it’s not as if THEY’D be the one who was used! Attrition Strategy developed.
<span class="mu-g">Ejpto’Jsjt</span>
Epoch (mostly) missed, 2 Major Actions saved for the next epoch.
<span class="mu-g">Ervenbloud</span>
As you depart the mass once again descends, funneling through tunnels in the hopes of striking once again at your molten heart, though this time you are able to pull your vulnerable core out of reach as you retreat North.
Though the injuries you sustained during the exchange are hardly grievous, they sting all the more for how their pain reminds you of your failure. To remedy this, you devise a means by which to soothe the creature’s(?) ire, environmental preparation that will, with any luck, lubricate interactions with these ancient but animalistic giants. The Magma Pulse (1/?) developed.
While theological debates rage and religious schisms form around them over the idea that the god they venerate could ever bleed, some of your more artistically minded Magma Spawn find themselves fascinated by the medium through which the fell news was delivered, seeking to replicate the method, if not the subject, to success that spreads throughout your people even as some condemn the use of the means by which such blasphemous heresy was delivered. Cave Art developed.