Rolled 1, 13, 9, 4, 5, 14 = 46 (6d20)
In the interest of respecting the scope of this map, I'll be boosting everyone's default movement to 9 spaces. However, this also means most of the lesser ghosts will be able to move for 14.
>>5884357>>5884366>>5884372>>5884368>>5884380Repositioning. Western Shuppet takes a total of 10 damage. It's looking heavily damaged, but still good for an attack.
>>5884381>>5884395Skitty is...openly jumping onto a burning building. Innate and trained agility lets her clear the height difference between the two sturctures with space to spare! The rest of her movement can go towards even better positioning over the attackers and in wait for Drakloak. There'd be no defense against the overheated ground, but Cubone's high spray protects her from an instant burn affliction or residual damage; she and others are free to scale and stand on this face of the Château, for a turn...
Being over so much open flame leaves smoke inhalation unavoidable, however. Skitty takes 1 damage. Drakloak is on his way back towards everyone...
>>5884360>>5884375Primarina turns down the berry. The air stings your senses with sharp flecks of heat and dry cinders, but the singer's hesitation seems to be as much from anguish as the air...
"I can...I can put it out....maybe." He drops his flipper, revealing a little gemstone on the end of his necklace.
"I n-need...the perfect tone to do it, but I've never been able to sing it on my own..." He runs a flipper through his hair, trying to ignore a few tears. "Not without Drifter...!"
There isn't time to wait for the rescue to complete...
He nods at Brook. "'S...s'not just for us...!" He takes a deep breath, only to let out an uncomfortably scratchy and shaky drone. You can only barely tell it's supposed to follow a melody!
>>5884417>>5884368Combined attacks send Southwest Sinistea soaring back towards the sea. it doesn't resurface, but you're mostly certain they don't need oxygen.
Espurr is still unconscious...
ENEMY TURN 4