Writing, finally.
>>5286162>Honestly, it feels like it's going nowhere.Ah, but is it going nowhere too quickly, too slowly, or just right?
Just kidding. This is a valid complaint which I suspect stems from my general plotting / pacing noobiness early on-- about all I can say at this point is that it is all going somewhere, promise, it's just taking a circuitous route to get there.>Unrealness.Pic related is a tl;dr of Richard's rambling from a few updates ago. If the issue is less that you couldn't parse it and more that it didn't make sense when you did, let me know and I can provide some OOC analogies and further IC context that might help. (I'd do it now, but it'd take a while and I have to write the update.)
>>5286473>the side missions feel like hydra heads in that each one we finish spawns at least 2 more.See, this is exactly why I'm asking this kind of stuff: on the QM side, this is me trying to make sure you guys "get" something out of your various encounters, so it doesn't feel like you've hit a dead end and wasted your time. I hadn't been considering it might be exhausting/overwhelming/unsatisfying. Fortunately, I have good news on this front: we're very near a point plotwise where things will begin to converge rather than diverge.>pretty much everything richard and ellery doBoth of these will get thorough explanations at some point. (There is a method to both of their madnesses.)
>>5286556>first spoilerThanks!
We'll be testing my ability to run a quest during a summer job pretty soon.>Gil's bodySoon!
>recipeBased. I'll post pics if I make these.
(1/2)