>>5645391Swift as a wind thru the trees; Tordynnar follows the mysterious men. Though he nearly gives away his position by snapping a twig- as even elves aren't <span class="mu-i">always</span> perfect- he gets a little help from a friend.
>>5645407Scrim, a Gnome, is quite good at staying hidden- but following long-legged people at the brink of dusk when most gnomes would much prefer to be inside their mushroom house smoking a nice pipe is still a small challenge. Sky-Hoof's spells that bind the party together as one "herd" help him to overcome this- subtle and unseen as it may be.
However, the three men move through the forest nearby the village- and the third takes the most direct path. The party almost misses an obvious sign- until an unlikely Dwarf manages to follow along without being seen. Perhaps the most direct path is, indeed, the easiest.
>>5646526Urist finds a straight path outside the village leading to a hidden hut in the woods- mysteriously busy during the night before the ceremony. Without skipping a beat, he calls for the rest of the party to prepare to deal with the troublemakers...
As it turns out; the mysterious men were no ordinary villagers. They were <span class="mu-i">cultists</span>. Working with the raw materials of Gravestone; these grave-robbers had unearthed several corpses and attempted to imbue them with unholy life- summoning up damned souls from the underworld and placing them in cold flesh to animate them once again. In other words; dark necromancy- the foulest kind. Using the magic found on this special night; they could have created undead monsters. You stopped them just in time. The mysterious men are not armed and surrender immediately- your party will take them in for justice for their crimes against nature.
>>5645391Elves, being creatures of magic and wisdom, seem most apt to notice things out of place. Within the disgusting hut where these cultists were attempting their dark work- he notices a small glass orb. It's a crystal ball. Staring into it- he realizes he has been given a glimpse of prophecy. He hears a scream and sees the flash of steel- is a trap sprung on an unknowing victim? Or is it a glorious battle? Or it is the clash of a gong during a wonderful celebration?
<span class="mu-s">Tordynnar</span> has gained a <span class="mu-s">Hunch</span> roll. <span class="mu-i">Roll your class die now</span>- keep this number. You may use this number as your result for any future die roll. You may use this to replace a bad roll if you choose. Once you use this hunch roll, you will finally realize the meaning of your vision, and the prophecy will be complete- expending your hunch.